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	<title>game-based learning Archives - Webanywhere</title>
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	<title>game-based learning Archives - Webanywhere</title>
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		<title>Explained: Game-based vs Gamification in eLearning</title>
		<link>https://www.webanywhere.com/explained-game-based-vs-gamification-in-elearning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=explained-game-based-vs-gamification-in-elearning</link>
		
		<dc:creator><![CDATA[Webanywhere]]></dc:creator>
		<pubDate>Wed, 20 Jun 2018 15:02:17 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[bespoke training content]]></category>
		<category><![CDATA[game-based learning]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[gamification in business]]></category>
		<category><![CDATA[gamification in learning]]></category>
		<guid isPermaLink="false">https://www.webanywhere.com/2016/12/12/explained-game-based-vs-gamification-in-elearning/</guid>

					<description><![CDATA[<p>If you’re involved in any capacity with your organization’s learning and development, you should be familiar with the terms ‘game-based’ and ‘gamification’. They are both relatively recent trends for making elearning more effective. The terms aren’t interchangeable. Ready Player One Game-based learning takes place within a game environment. The goals (knowledge and/or skills) are achieved ... <a title="Explained: Game-based vs Gamification in eLearning" class="read-more" href="https://www.webanywhere.com/explained-game-based-vs-gamification-in-elearning/" aria-label="Read more about Explained: Game-based vs Gamification in eLearning">Read more</a></p>
<p>The post <a href="https://www.webanywhere.com/explained-game-based-vs-gamification-in-elearning/">Explained: Game-based vs Gamification in eLearning</a> appeared first on <a href="https://www.webanywhere.com">Webanywhere</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p dir="ltr">If you’re involved in any capacity with your organization’s learning and development, you should be familiar with the terms ‘game-based’ and ‘gamification’. They are both relatively recent trends for making elearning more effective. The terms aren’t interchangeable.</p>
<h3>Ready Player One</h3>
<p>Game-based learning takes place within a game environment. The goals (knowledge and/or skills) are achieved through actual gameplay. From role-play to puzzle-solving, categories are wide-ranging. Scenarios can represent real-life or delve into fantasy. Learning through games can be highly engaging, which will motivate employees to complete modules. Players can develop a real connection with the game, which may be because people respond to their computers and consoles as they would to actual people (Fogg, 2002).</p>
<h4 dir="ltr">Fantasy</h4>
<p>Fantasy offers the learner a chance to suspend reality, which should make them feel more relaxed and safe to explore situations and test themselves without fear of failure. Often an immersive experience, players are more motivated to complete learning in a fantasy game format. To maximize effectiveness, it’s important to ensure the fantasy scenario is built around the learning content.</p>
<h4>Real-life Scenario</h4>
<p>While this may not appeal to Millennial gamers as much, employees who haven’t grown up on video games might prefer something closer to reality. The game could actually represent a work environment, with role-playing scenarios. This would be far less daunting to non-gamers than having to shoot zombies or battle an evil wizard.</p>
<h4>Elements for Engaging Game-Based Learning</h4>
<ul>
<li dir="ltr">
<p dir="ltr">A well-designed elearning game should make the player curious &#8211; curious to start and to keep playing to see what happens next.</p>
</li>
<li dir="ltr">
<p dir="ltr">Make it all about the goals, which should be clearly identified.</p>
</li>
<li dir="ltr">
<p dir="ltr">Learners should feel challenged: make it too easy and it’s boring, but too difficult and it becomes demotivating.</p>
</li>
<li dir="ltr">
<p dir="ltr">As far as possible, the content should be learner-specific. If the player wonders why they’re learning, they won’t bother.</p>
</li>
</ul>
<h3>Gamification</h3>
<p>While learning in a game platform can be exciting and highly motivating, bespoke elearning games don’t come cheap. According to <a href="https://www.sokanu.com/careers/video-game-designer/salary/">Sokanu</a>, the average game designer earns over $85,000, with some achieving nearly $130,000 per annum. Creating a multi-level or multi-chapter game requires expert coding, plus it’s a lengthy process. Gamification is a far simpler, cheaper and arguably more effective alternative.</p>
<p><a href="https://www.webanywhere.com/corporate/elearning-content">Gamification</a> is a process whereby elements and mechanisms from video games are employed within an elearning program.</p>
<ul>
<li dir="ltr">
<p dir="ltr">Behaviors are controlled via rules and rewards.</p>
</li>
<li dir="ltr">
<p dir="ltr">Points, badges and/or access to the next module are awarded when they achieve a pass level.</p>
</li>
<li dir="ltr">
<p dir="ltr">A progress bar helps the learner see how far they’ve come.</p>
</li>
<li dir="ltr">
<p dir="ltr">A leaderboard increases motivation by competing with colleagues.</p>
</li>
<li dir="ltr">
<p dir="ltr">Social learning is possible through collaborating via forums and sharing on social media.</p>
</li>
</ul>
<h3>Which Is Best?</h3>
<p>Well, it really depends on your organization’s budget. If money really is no object, then bespoke game-based modules are the ideal for engaging your employees. Of course most companies don’t have that luxury and should therefore convert existing materials to elearning programs with gamification elements.</p>
<p>The post <a href="https://www.webanywhere.com/explained-game-based-vs-gamification-in-elearning/">Explained: Game-based vs Gamification in eLearning</a> appeared first on <a href="https://www.webanywhere.com">Webanywhere</a>.</p>
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			</item>
		<item>
		<title>Gamification and Game-based Learning: What&#8217;s the Difference?</title>
		<link>https://www.webanywhere.com/gamification-and-game-based-learning-whats-the-difference/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gamification-and-game-based-learning-whats-the-difference</link>
		
		<dc:creator><![CDATA[Webanywhere]]></dc:creator>
		<pubDate>Wed, 20 Jun 2018 10:39:52 +0000</pubDate>
				<category><![CDATA[eLearning]]></category>
		<category><![CDATA[game-based learning]]></category>
		<category><![CDATA[gamification in learning]]></category>
		<category><![CDATA[technology in the classroom]]></category>
		<guid isPermaLink="false">https://www.webanywhere.com/2016/10/07/gamification-and-game-based-learning-whats-the-difference/</guid>

					<description><![CDATA[<p>If you haven’t tried gamification or games-based learning yet – and if you aren’t aware of what the differences are between the two, here’s the definition according to teachthought: Gamification Gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior. Game-based learning Game-based learning is learning through games. How they work ... <a title="Gamification and Game-based Learning: What&#8217;s the Difference?" class="read-more" href="https://www.webanywhere.com/gamification-and-game-based-learning-whats-the-difference/" aria-label="Read more about Gamification and Game-based Learning: What&#8217;s the Difference?">Read more</a></p>
<p>The post <a href="https://www.webanywhere.com/gamification-and-game-based-learning-whats-the-difference/">Gamification and Game-based Learning: What&#8217;s the Difference?</a> appeared first on <a href="https://www.webanywhere.com">Webanywhere</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>If you haven’t tried gamification or games-based learning yet – and if you aren’t aware of what the differences are between the two, here’s the definition according to <a href="http://www.teachthought.com/technology/difference-gamification-game-based-learning/">teachthought</a>:</p>
<h2>Gamification</h2>
<p>Gamification is the application of game-like mechanics to non-game entities to encourage a specific behavior.</p>
<h4><strong>Game-based learning</strong></h4>
<p>Game-based learning is learning through games.</p>
<p><strong>How they work</strong></p>
<p>It’s easy to get mixed up between the two, but by elaborating on the definition of each one, it may become clearer why there is such a difference.</p>
<p>Let’s take gamification. Gamification is probably, out of the two definitions, the one that’s gaining the most traction in education. Open Badges, demonstrates how gamification can be easily incorporated into everyday learning to encourage students to achieve more in their learning.</p>
<p>In the teachthought blog post, this way of working is referred to as ‘encouragement mechanics.’ Open Badges can be created for any award or achievement, and given to the student to display on their profile. Further enticing students to work hard to win the badges, each Open Badge can be downloaded, printed out, and even displayed on anything from their resume to their social media profile.</p>
<p>Gamification is a technique if you want to encourage a specific behavior. For example, if you want your students to learn a particular passage of Shakespeare by a set date, you can offer a custom-made Open Badge for learning the passage by the date. Extra badges could be offered for those who complete the task ahead of that time. You’re therefore encouraging students to behave in a certain way in response to a task – and you’re also promoting competition between students, another benefit of gamification.</p>
<p>Gamification is also helps in that it engages students more with their learning; the basic idea of ‘do this, and be rewarded with this’ is a strong enough technique, but by awarding badges you’re making the achievements much more visible to their peers.</p>
<p>Games-based learning actually takes place far more than you may initially assume. As it is simply the process of learning through games, young people do it all the time, and have done so for years.</p>
<p>As computer games became more detailed and sophisticated, games-based learning really gathered pace in the 1990s, with games like <a href="http://www.rollercoastertycoon.com/">Rollercoaster Tycoon</a> – using real-life aspects like money management and strategic planning as part of the gameplay. Games created purely for education appeared around the turn of the last decade.</p>
<p>Really, games-based learning has a head start on gamification in the sense that students will not immediately associate a game with learning. A game environment is one they’re used to when they’re sat at home in their rooms, not thinking about school – so it’s easy to engage them, taking a ‘stealth’ approach to educating them.</p>
<p>Using the likes of the aforementioned Rollercoaster Tycoon, the real benefit of games-based learning is to encourage strategic thinking. Placing students in a real-life environment, albeit within a game, means they have to solve real-life problems. This is great for lateral thinking, and therefore expanding the mind, and helps a learner to apply solutions to different situations.</p>
<p>Learning through games can also be a useful tool to engage struggling or ‘non-academic’ students – again, putting them in an environment that is engaging and familiar to them, and won’t immediately seem like schoolwork.</p>
<p>In recent years, after the boom of strategy games (again, yes, like Rollercoaster Tycoon) games-based learning is everywhere. The teachthought blog post mentions games such as The Last Of Us, Fallout 3 and Fate of the World as examples that encourage competition, self direction and collaboration, as well as persistence, patience and strategic thinking. Every one of your students probably has at least one of these games back home.</p>
<p>As an e-learning provider, Webanywhere is a supporter of games-based learning and gamification. Of course, as a learning provider, it’s up to you to choose which of the two is most useful for two in any given situation or lesson. If you would like to find out more about gamification, learning through games – or indeed the Open Badges feature, <a href="https://www.webanywhere.com/contact-us">get in touch</a>.</p>
<p>The post <a href="https://www.webanywhere.com/gamification-and-game-based-learning-whats-the-difference/">Gamification and Game-based Learning: What&#8217;s the Difference?</a> appeared first on <a href="https://www.webanywhere.com">Webanywhere</a>.</p>
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